Agent Cooper won the FNCS Global Championship.
He took home $1M in Denmark wearing a jersey with RAD on the back. First time Agent showed up on a world stage, we showed up as champions.
Coca-Cola × Six Flags chose Agent.
Dexter wrote his first check to Agent in March 2023. Back then we had 15,000 YouTube subscribers and a Fortnite roster nobody had heard of. I was 18.
Four years later, Agent is bigger than a gaming team.
I'm reaching out to set up a meeting. Before that, I wanted to send the full picture over so we can use our time talking about what's next.
Conrad Thompson
He took home $1M in Denmark wearing a jersey with RAD on the back. First time Agent showed up on a world stage, we showed up as champions.
He swept every tournament that year. Nobody had ever done that in any esport. I put him on ESPN, where Stephen A. Smith compared him to LeBron.
I used the house to push Agent into entertainment beyond gaming and built content as the front-man for the brand. The collabs landed, the network compounded, and the agency cleared $50K.
An investor came in with a $500K check but wanted too much control of Agent. I passed. I used what I learned in LA to launch Creed, our talent agency.
Agent has been inactive in esports for over a year and a half. In March 2026, a Fortnite player named Vazen was a fan of Agent, so he put "Agent" in his in-game name on his own and qualified for the $100M Esports World Cup in Saudi Arabia. He repped the brand on the world stage. We didn't pay him. We didn't sign him. He chose to.
The talent agency I launched in 2025 produced three deals in one quarter.
Each is a separate business with its own budget. Each generates its own revenue. The gaming side built the brand. The other three compound off it.
The esports brand. Tournaments, content, and sponsors.
The talent agency. We sign, place, and monetize creators.
The talent pipeline. AAU-style training for kids 5 to 18.
Game-map development. Brand-funded builds across platforms.
Three revenue lines. One engine.
Cooper, Peterbot, Curve. Signed early. Proven out.
Vazen wore Agent for free. Qualified for the $100M World Cup.
Our business isn't built on prize money. The system delivers wins anyway.
Two layers stack annually. The Esports World Cup is one tournament that spans every game. Each publisher (Epic, Activision, Valve, Riot) also runs their own annual tournament on top.
What teams like Agent earn at each placement:
Fed by ↓ Academy trains the next signings. Creed brings winning talent in.
Tournaments are the floor. The real monetization is content and sponsors, below.
YouTube revenue per 1M views
Same video. Two paychecks. TikTok, Instagram, X, and Twitch stack on top.
Up from 75.5K in 2023. Same team. 685× output once capital was deployed.
The system wasn't built yet. It is now.
This is one game. Apply the playbook across 5 to 10 games and the content line compounds.
Fed by ↓ Creed adds creator-side talent. Studios maps become content.
Jerseys, live activations, content integrations, stream overlays, brand IP.
Brands buy a system, not a logo placement. That's why we close Fortune 500s.
Sponsor revenue funds the roster. Everything above it is profit.
Brands closed on the gaming side
And when brands ask for the talent instead
Two doors. Same brand relationships. When LeBron does a deal it goes through his agent, not the Lakers. Same logic. Creed is the agency. Covered in full later in the deck.
Fed by ↓ Studios builds brand IP. Academy attracts youth-targeting sponsors.
Coke, Nike, Hulu signed because of the views.
Top creators want our audience. We rep them.
UEFN maps drop straight into the same channel.
Six Flags. Jarritos. Built around the audience.
Three are live. The fourth, the talent agency, is next.
Every market we touch is growing 13% to 25%+ annually. Agent already operates in all of them.
Digital Entertainment $344B → $1.3T by 2030 | 13% CAGR |
Creator Economy $250B → $500B+ by 2027 | 22% CAGR |
Competitive Gaming $2.1B → $7.5B by 2030 | 23% CAGR |
Brand Sponsorships $1.8B → $16B+ by 2034 | 25% CAGR |
Streaming Platforms $129B → $416B by 2030 | 21% CAGR |
The talent agency.
The obvious investor question:
What if Conrad stops finding good talent?
We already represent 40+ talents.
Creed signs talent at zero cost. We split revenue two ways.
80% to talent, 20% to Creed.
Creed brings the deal. Talent gets paid their deliverable fee. Creed keeps the rest.
If we don't sign them to Agent, we sign them to Creed. We still get paid.
Headline names: Curve (won $100K April 26, 2026), NinjSZN, ItsMeNickSmithy (image and likeness), and 30+ more across the main and international rosters.
Full-stack agency. Org placements, brand deals, content production, legal, in-house UEFN/Roblox studio, merch and apparel, university placement with scholarships, visa support, brand strategy, and optional wealth management.
Creed launched in 2025 and is already the most profitable thing under the Agent umbrella.
P&L attached
The talent pipeline.
The next obvious investor question:
How do you make sure the talent funnel keeps producing?
Most orgs scout. We train.
The Academy is a paid training pipeline for kids ages 5 to 18. Parents pay us monthly. Brands sponsor the program. The kids who prove themselves go to Creed. The elite ones get signed to Agent.
We didn't build this alone. Sam Rhoades, former VP of Six Flags and now on the Agent board, co-owns it with me. He brings the Coke and Six Flags relationships directly into the program.
AAU framework applied to esports. Parents pay subscriptions. Brands sponsor to capture the next generation. Elite kids graduate to Creed or Agent.
No AAU equivalent exists for esports. 15,000+ kids are already paying for inferior alternatives. We own a franchise in Arlington, Texas. Starting with Fortnite. Expanding across every game.
By the time a kid reaches the pro roster, they've been in our system for a decade. We've already been paid to develop them. They already chose us. Kids die to wear Agent.
Most esports orgs spend millions trying to discover the next champion.
We charge parents to bring them to us.
Then we pick the ones we want.
Brand-funded game maps.
Where does brand IP get monetized inside games?
Brands pay Studios to design playable maps inside the games their audience already lives in. We ship across Fortnite UEFN, Roblox, and GTA 6 from one in-house pipeline.
Upfront development fee plus engagement deliverables (player stats, time-in-experience, conversion data).
Each new platform we ship to multiplies the brand-IP surface we can sell. No new team for each game.
Brands buy maps that put their IP where the audience already plays.
Three years after writing his first check, Dexter is still publicly repping Agent. He has Agent-branded handles he uses every day. He still gives subs on Agent streams. He still wears the merch.
That's not nothing. That's an NFL All-Pro choosing to publicly align with what we're building, three years in. The investor became a fan, and the fan is still active.
Kids put "Agent" in their handles unprompted. NFL All-Pros wear it.
Six Flags. Coca-Cola. Hulu. Family Guy. Nike. Jarritos. Scottie Pippen.
All chose to associate with it.
The brand isn't a logo.
It's a moat.