Agent 01 / 10 Dexter Investor Plan

From Dexter's first $320Kto the next $500K round.

Agent turned Dexter's first check into $441K in revenue, 180M+ cross-platform views, and three world championships.

$500K Next round target $150K relaunches Fortnite. $350K launches the Counter‑Strike roster.
$441K Revenue to date Built across teams, media, sponsors, talent, and owned products.
3-6 mo Fortnite payback path Fortnite maps make Fortnite the faster payback lane through sponsors, media, apparel, and content.
Agent 04 / 10 Revenue Engine

One roster. Seven ways to get paid.

One controlled roster creates seven monetization lanes around the same asset.

01 Sponsors

$200K Year 1 target

Jersey, house, and content packages turn one roster into repeat sponsor inventory.

Coca-Cola x Six Flags
02 Media

$100K Year 1 target

Two YouTube channels, weekly long-form, daily short-form, ad revenue, and paid integrations.

Nike x Jarritos
03 In-Game Revenue

$100K Year 1 target

Fortnite maps first. Counter-Strike skins later. This is the highest-margin owned-product lane in the system.

Agent Studios
04 Apparel

$50K Year 1 target

Jerseys, drops, and merch monetize team identity as audience and sponsor demand increase.

05 Agent Talent

$50K Year 1 target

Agent monetizes players and creators beyond the roster through management fees, brand deals, appearances, and social revenue.

Hulu x Family Guy
06 Academy

$75K Year 1 target

XP League gives Agent a live path into roughly 50 locations for curriculum, camps, and coaching support, with talent pipeline behind it.

$100K-$250K contracted path
07 Tournaments

$25K Year 1 target

Prize money is upside, not the base case. Winning lifts every other lane by making the roster more valuable.

Winning track record, 2023 to 2026
Agent 03 / 10 Player Economics

How Agent underwrites a roster.

Agent only signs when the economics can work before tournament upside is counted.

Fortnite Monthly Cost

$5K-$8K/mo

Lean monthly cost is what makes Fortnite the fastest path to payback.

Counter-Strike Monthly Cost

$15K-$25K/mo

Core team cost before upside. This is the spend that buys the roster base for the club asset.

Agent Rule

At least 2 revenue lanes

Agent only signs when at least two repeatable revenue lanes can realistically cover the contract. Winning adds upside. It does not save the deal.

Fortnite can pay back faster. Counter-Strike can compound into the bigger long-term club asset.
Agent 02 / 10 Use Of Funds

What $500K buys.

$350K builds the premium Counter-Strike asset. $150K relaunches Fortnite as the faster cash-flow lane.

Agent 05 / 10 Early Cash Flow

Fortnite can turn the first six months into real profit.

Fortnite is the faster return lane through Fortnite maps, content, and sponsors. Counter‑Strike still monetizes in parallel through jerseys, sponsor inventory, and media.

Fortnite is isolated here because it pays back faster. Counter‑Strike revenue is not counted in this chart, even though jerseys, sponsors, and content begin monetizing in parallel from the same round.
Agent 06 / 10 Operating Case

Year one proves payback. Years two and three scale the machine.

This is the operating case. Year one proves controlled spend can turn into cash flow. Years two and three scale the same model with bigger rosters, bigger sponsor inventory, more map volume, and more Academy revenue.

Year 1 / Fortnite restart + Counter‑Strike launch
$600K revenue
The goal is proving the first $500K can become a live, investable cash-flow engine.
Revenue$600KSeven lanes live
Operating spend$420KControlled burn
Operating profit$180KTarget year-one proof
Primary driverFortniteMaps pull cash forward
What makes year one work: Fortnite maps, media, and sponsors pull cash forward while Counter‑Strike jerseys, sponsor inventory, and content build in parallel.
Year 2 / both titles monetizing at scale
$1.25M revenue
By year two, both rosters are live, contracted, and monetizing together.
Revenue$1.25MBoth titles live
Operating spend$780KBigger roster base
Operating profit$470KCash-flow expansion
Primary driverScaleMore inventory per sponsor
What changes in year two: the same seven lanes become more valuable as audience, content volume, sponsor inventory, and owned-product traffic increase.
Year 3 / multi-engine platform scale
$3.0M revenue
By year three, Agent looks like a multi-engine sports, media, and Academy platform.
Revenue$3.0MPlatform scale
Operating spend$1.65MLarger system
Operating profit$1.35MHigh-margin upside
Primary driverOwned rightsMaps, sponsors, Academy, media
What scales by year three: sponsor packages get bigger, owned products compound, Academy turns into contracted recurring revenue, and tournament upside sits on top.
Targets, not guarantees. Year one assumes no Esports World Cup club payout. These targets are here to show the operating logic: controlled spend first, cash flow second, scale third.
Agent 07 / 10 Market Tailwinds

The markets behind these revenue lanes are already compounding.

Agent is entering revenue categories that are already expanding. The point is simple: this model is attached to growing payout pools, not static demand.

Creator Economy
$250B to $500B+ by 2027
Supports Agent media, talent, and owned content as creators become a larger paid distribution layer.
22%CAGR
Competitive Gaming
$2.1B to $7.5B by 2030
Supports club economics, tournament pools, premium rosters, sponsor inventory, and title-level expansion.
23%CAGR
Brand Sponsorships
$1.8B to $16B+ by 2034
Supports jersey inventory, content packages, creators, house integrations, and Academy sponsorship inventory.
25%CAGR
Streaming Platforms
$129B to $416B by 2030
Supports the distribution layer as watch time and platform monetization expand with it.
21%CAGR
$352M Fortnite creator payouts, 2024 Epic said creator payouts hit $352M in 2024, with 5.23B hours spent on creator-made islands.
$75M EWC 2026 prize pool The Esports World Cup moved from $60M+ in 2024 to $75M in 2026, with a major club layer on top.
Sources: Epic Games Fortnite ecosystem 2024 review, YouTube 2026 future letter, Esports World Cup 2024 to 2026 official releases, Steam public player stats.
Agent 08 / 10 Dexter Return

How Dexter gets paid back.

$500K buys the roster assets. Agent protects a $100K reserve. Excess cash above that reserve can be distributed quarterly while live numbers build the next round.

Participation Stack

What Dexter can participate in.

30% Current ownership

Dexter currently owns 30% from the first round, before any new issuance in the next raise.

Cash Quarterly distributions

Once the reserve is protected, excess cash can be distributed quarterly instead of waiting only on a later round.

Optionality Follow-on choices

Dexter can participate in the next round, hold his position, or evaluate separate liquidity later if the documents allow it.

Capital Path

What has to happen first.

Step 1
Build the live roster assets.Relaunch Fortnite, launch Counter‑Strike, and turn the first capital layer into contracted, monetizable teams.
Step 2
Protect the reserve and distribute excess cash.After the reserve floor is protected, excess cash can be distributed quarterly while the core keeps compounding.
Step 3
Use live proof to support the larger round.Revenue, reserve discipline, roster control, and contracted inventory create the setup for the next strategic raise.
$100K Reserve floor Agent builds a cash reserve first, then distributes only from excess cash.
Quarterly Distribution cadence Quarterly is the cleanest cadence once the reserve floor is protected.
Positive cash flow Distribution trigger Distributions start only after the roster engines are cash-flow positive.
12 mo target Next round setup Use live numbers, reserve discipline, and contracted revenue to support the larger round.
Q1Sign rosters, launch content, and turn Fortnite maps live.
Q2Convert sponsor inventory, media, and maps into the first cash-flow proof.
Q3Protect reserve floor and begin quarterly distributions if cash flow is holding.
Q4Take live revenue, reserve discipline, and roster control into the next strategic raise.
Dexter / Signify reporting: monthly updates covering reserve balance, spend, roster status, revenue by stream, sponsor pipeline, map traction, Academy progress, Counter‑Strike progress, and the next 30-day plan.
Agent 09 / 10 Dexter Structure

How this round affects Dexter.

This is the clean version of the deal logic: the new money goes into Agent, reserve protection comes first, and Dexter participates based on the ownership and follow-on terms in the final documents.

Primary raise

$500K goes into Agent, not to a selling holder.

This is a primary financing. The company receives the capital to fund Fortnite, Counter-Strike, content, and reserve protection.

Current ownership

Dexter currently owns 30% from the first round.

That ownership stays in place until new shares are issued in a later financing or a separate transfer is negotiated.

Reserve first

$100K stays protected before cash is distributed.

The reserve is there to protect operations, sponsor execution, player continuity, and map volume before profits are paid out.

Follow-on choice

Dexter can participate in the new round or allow ordinary-course dilution.

If Dexter wants to maintain more exposure, he can invest in the new issuance under the final financing terms.

Dilution

If Dexter does not invest, new issuance dilutes his percentage pro rata.

That is standard financing mechanics. The dilution comes from new shares being issued into the company, not from a forced transfer of Dexter's existing shares.

Secondary options

Any separate sale of existing shares would be negotiated separately.

A later secondary sale, transfer, or liquidity option would sit outside the company's primary financing and depend on the final documents.

Illustrative only. This slide is here to show the intended economic logic of the round. Final ownership percentages, distribution policy, participation rights, and transfer restrictions would be set in the definitive financing documents.
Agent 10 / 10 Close
Agent

What this round is meant to prove.

Agent already proved it can create attention and revenue. This round is about turning that track record into controlled roster assets, live cash flow, and a stronger institutional story.

First capital layer
$500K

$150K relaunches Fortnite. $350K launches the Counter‑Strike roster asset.

The first target
3 to 6 months

Move Fortnite toward self-funding through maps, sponsors, media, and apparel.

Dexter path
Cash flow + round upside

Quarterly distribution potential plus upside when the larger platform round is ready.

The Dexter thesis is simple: the first check proved demand. The next round turns that proof into controlled roster assets, live cash flow, and a cleaner path to distributions and long-term platform upside.