01 / 10
Dexter Investor Plan
From Dexter's first $320Kto the next $500K round.
Agent turned Dexter's first check into $441K in revenue, 180M+ cross-platform views, and three world championships.
04 / 10
Revenue Engine
One roster. Seven ways to get paid.
One controlled roster creates seven monetization lanes around the same asset.
$200K Year 1 target
Jersey, house, and content packages turn one roster into repeat sponsor inventory.
Coca-Cola x Six Flags$100K Year 1 target
Two YouTube channels, weekly long-form, daily short-form, ad revenue, and paid integrations.
Nike x Jarritos$100K Year 1 target
Fortnite maps first. Counter-Strike skins later. This is the highest-margin owned-product lane in the system.
Agent Studios$50K Year 1 target
Jerseys, drops, and merch monetize team identity as audience and sponsor demand increase.
$50K Year 1 target
Agent monetizes players and creators beyond the roster through management fees, brand deals, appearances, and social revenue.
Hulu x Family Guy$75K Year 1 target
XP League gives Agent a live path into roughly 50 locations for curriculum, camps, and coaching support, with talent pipeline behind it.
$25K Year 1 target
Prize money is upside, not the base case. Winning lifts every other lane by making the roster more valuable.
Winning track record, 2023 to 2026
03 / 10
Player Economics
How Agent underwrites a roster.
Agent only signs when the economics can work before tournament upside is counted.
$5K-$8K/mo
Lean monthly cost is what makes Fortnite the fastest path to payback.
$15K-$25K/mo
Core team cost before upside. This is the spend that buys the roster base for the club asset.
At least 2 revenue lanes
Agent only signs when at least two repeatable revenue lanes can realistically cover the contract. Winning adds upside. It does not save the deal.
02 / 10
Use Of Funds
What $500K buys.
$350K builds the premium Counter-Strike asset. $150K relaunches Fortnite as the faster cash-flow lane.
05 / 10
Early Cash Flow
Fortnite can turn the first six months into real profit.
Fortnite is the faster return lane through Fortnite maps, content, and sponsors. Counter‑Strike still monetizes in parallel through jerseys, sponsor inventory, and media.
06 / 10
Operating Case
Year one proves payback. Years two and three scale the machine.
This is the operating case. Year one proves controlled spend can turn into cash flow. Years two and three scale the same model with bigger rosters, bigger sponsor inventory, more map volume, and more Academy revenue.
07 / 10
Market Tailwinds
The markets behind these revenue lanes are already compounding.
Agent is entering revenue categories that are already expanding. The point is simple: this model is attached to growing payout pools, not static demand.
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Creator Economy
$250B to $500B+ by 2027
Supports Agent media, talent, and owned content as creators become a larger paid distribution layer.
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22%CAGR
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Competitive Gaming
$2.1B to $7.5B by 2030
Supports club economics, tournament pools, premium rosters, sponsor inventory, and title-level expansion.
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23%CAGR
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Brand Sponsorships
$1.8B to $16B+ by 2034
Supports jersey inventory, content packages, creators, house integrations, and Academy sponsorship inventory.
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25%CAGR
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Streaming Platforms
$129B to $416B by 2030
Supports the distribution layer as watch time and platform monetization expand with it.
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21%CAGR
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08 / 10
Dexter Return
How Dexter gets paid back.
$500K buys the roster assets. Agent protects a $100K reserve. Excess cash above that reserve can be distributed quarterly while live numbers build the next round.
What Dexter can participate in.
Dexter currently owns 30% from the first round, before any new issuance in the next raise.
Once the reserve is protected, excess cash can be distributed quarterly instead of waiting only on a later round.
Dexter can participate in the next round, hold his position, or evaluate separate liquidity later if the documents allow it.
What has to happen first.
09 / 10
Dexter Structure
How this round affects Dexter.
This is the clean version of the deal logic: the new money goes into Agent, reserve protection comes first, and Dexter participates based on the ownership and follow-on terms in the final documents.
$500K goes into Agent, not to a selling holder.
This is a primary financing. The company receives the capital to fund Fortnite, Counter-Strike, content, and reserve protection.
Dexter currently owns 30% from the first round.
That ownership stays in place until new shares are issued in a later financing or a separate transfer is negotiated.
$100K stays protected before cash is distributed.
The reserve is there to protect operations, sponsor execution, player continuity, and map volume before profits are paid out.
Dexter can participate in the new round or allow ordinary-course dilution.
If Dexter wants to maintain more exposure, he can invest in the new issuance under the final financing terms.
If Dexter does not invest, new issuance dilutes his percentage pro rata.
That is standard financing mechanics. The dilution comes from new shares being issued into the company, not from a forced transfer of Dexter's existing shares.
Any separate sale of existing shares would be negotiated separately.
A later secondary sale, transfer, or liquidity option would sit outside the company's primary financing and depend on the final documents.
10 / 10
Close
What this round is meant to prove.
Agent already proved it can create attention and revenue. This round is about turning that track record into controlled roster assets, live cash flow, and a stronger institutional story.
$150K relaunches Fortnite. $350K launches the Counter‑Strike roster asset.
Move Fortnite toward self-funding through maps, sponsors, media, and apparel.
Quarterly distribution potential plus upside when the larger platform round is ready.
The Dexter thesis is simple: the first check proved demand. The next round turns that proof into controlled roster assets, live cash flow, and a cleaner path to distributions and long-term platform upside.